![]() ![]() (Also see: You Will Need a PC, PS4, or Xbox One to Play Black Ops 3 Single-Player )Īlong the way you'll be treated to gameplay that's a mix of old and new. The only criticism is that the voice acting is hopelessly deadpan - the actors (you can play as either a male or female character) barely seemed to emote. Without spoiling much, the plot starts off as your stereotypical military romp but evolves into something a lot more meaningful that manages to hold your attention as it progresses. It rarely misses a beat and gets even crazier towards the end. In terms of pacing, Treyarch has done a great job. The best part? You never feel that its dragging its heels. Just when you think a mission would end, you'll realise there's an adrenaline filled third act to go. ![]() The campaign is also loaded to the brim with epic set-pieces and action sequences that live up to the series' reputation. That's a bit of a cliche, but to our surprise, it was every bit as engaging as the main campaign. It remixes the 11 sprawling missions we just played through, into a zombie apocalypse story. On finishing it, we were greeted by a secondary campaign known as Nightmares. The story missions are bigger than what we've come to expect from a Call of Duty game, and our playthrough lasted 15 hours. (Also see: Call of Duty: Black Ops 3 - Everything You Need to Know ) Most games in the series limited the campaign to a quick five to six hour romp, meant to be a tutorial for the multiplayer, but Black Ops 3 has a much more engaging campaign for you. Be it grandiose statements from game makers at events like E3 or posts on Steam, it appears to be the buzzword of choice at the moment, on par with "micro-transactions", "free-to-play", and "open-world" as one of the more overused words in gaming today.īut what does this have to do with Call of Duty: Black Ops 3? Well, the game's developers at Treyarch have actually listened to what the fans were saying and there's no greater testament to that than Black Ops 3's campaign. Here though we're once again in a near future dominated by constant low-level conflict, or at least I think we are.Listening to user feedback seems to be a recurring theme for video games this year. Its high points gained a sense of place and pathos from real-world events and conflicts, such as the Russian conscript assault in the original game or Modern Warfare's sniper mission in post-Chernobyl Pripyat. It struggles to explain and mesh its setting, characters and plotting into something greater than its parts.Īs a series, Call of Duty has undeniably had its moments. It's clear that far more effort has gone into it, but as a single-player experience it simply doesn't mesh together. However, the longer running length exposes the narrative as a bit of a mess. The campaign is more substantial than ever, at around 12 hours in length. It all shows just how flexible and capable Treyarch's technology is. Plus you get split-screen play in every single mode, whether you're playing online or offline. A good example is that you can switch out your enemies in the campaign for zombies. This is probably a result of better software engineering over the more generous 3-year development cycle. It's a more cohesive game than ever before the various modes feel similar in terms of how you move, the feedback from weapons and even AI behaviour. Then of course there's multiplayer, which now has its own roster of characters, each with their own unique abilities, as well as a new movement system for more fluid action. Zombies has two settings, each with its own sets of characters. The campaign has been lengthened and now supports 4-player co-op throughout. Bigger isn't always better, but there's certainly value for money here, and something for pretty much anyone who enjoys looking down the sights of a virtual assault rifle. It's big in terms of content too, with three hefty modes (on PS4, PC and Xbox One, at least - it's multiplayer only on the PS3 and Xbox 360), plus numerous extras to boot. It had a huge development budget, with marketing to match, and will undoubtedly sell by the truckload, to both dedicated fans and occasional gamers, regardless of what critics write in reviews like this one. ![]()
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